This is my favorite flash animation here.
It cracks me up every time. Well done sir!
Short but Sweet :)
That face at the end is amazing. I'm looking forward to your next awesome parody. Of course take your time though, no rush man :). I think one of my favorite movies of yours is "Mr.Literal" Keep up the good work :P!
Very cool little game.
I wanted to join up here and tell you how much I enjoy this little gem and why. First off, while it is true that many games use a similar formula, I think the addition of bombs for 5 or more blobs of the same color being destroyed is great. The best part is the buckets that fill up over time and have different effects to the game play. The graphics are simple but effective, the music is catchy and fun. Lastly, and most importantly the game is fun and well balanced.
I noticed you have already ported a version of this to I-phone which I think is a great idea. I haven't had a chance to try that out yet as I don't have an I phone myself but I'm sure it's a blast..litterally :P. One thing I did think of though is maybe porting this to the Nintendo DS if at all possible. A good way you might be able to do it is try to get in contact with a small game publisher and have it available to download through DSi ware.
I realize porting this to a game console is a little harder than an i phone since both of those use flash and the DS doesn't. But I did think of a few ideas if you ever could have a chance at that. :)
First off, what about a VS mode? If the arrangement of both players grids started off in random configurations it would interesting. The easiest way to determine a winner could be who has the highest score at the end. However, I thought it would be awesome if there was more frantic interaction. For example every time you destroy 5 or more blobs it gives you a blob but your opponent a skull. You can use the top screen to see what your opponent is doing while the bottom touch screen you use for yourself. (This could also be an online mode idea for Bomboozle 3!)
It would be neat to have little buttons in the corner of your screen to switch between one click and draw mode for the DS version of the game. I also thought of having an option to adjust the amount of moves or time limit you had to increase your modes.
Maybe a 3 minute, 5 minute, and 10 minute modes. Or 50, 100, and 200, move modes. I also thought that there could be different types of bombs created depending on how many blobs you destroy. Bigger bombs for bigger chains/combos? I don't know dude, I am just throwing things out there. In any case I hope I didn't overload your brain, and keep up the good work :).
Hey Jredd, thanks for the great feedback and suggestions. :-) We've love to bring the game to the DS but we don't have the skills or equipment ourselves - if there's anyone out there who might be able to help then do get in touch! I think a VS mode would be a lot of fun although it could take quite a bit of time to balance properly. It's definitely something we're considering for future versions though, and I like the idea of sending a skull over to your opponent; rather like Puyo Puyo which is an old favourite of mine. :-)
The extra game modes are a good idea too - they will definitely make it in to Bomboozle 3! Believe it or not, we did actually try out different bomb types in the Bomboozle 2 prototype, each with varying sizes of explosions, but it actually made the game almost too strategic as you had to figure out the explosion size of each bomb just by looking at it, and it made my head hurt. :-O It could be something we explore again in the future though - perhaps a game mode in itself. :-) Anyway, thanks for getting in touch and it's always nice to hear from fans of the game!
Good, but a bit tame for DnB in my opinion
First I'll put what I thought you did well on this song. The most important thing is that the notes here are pretty accurate. What I mean is that I would be able to tell that this is a power puff girls remix without you needing to tell me so that is worth something :). Another thing I appreciated was that all the sounds you picked blend together pretty well. The mixing is also decent, it's not super crisp but it gets the job done.
With that said, I do have a few suggestions for improvement. Don't worry though, I am a fairly nice guy so I am not going to into you or anything :P. First of all, I thought the drums could be replaced by more beefy samples to give it a bit more bite. Your pads are nice, but I think a gritty bass would help this go from good to great. I also noticed that this could use a more resolved ending, it somewhat lacks a final section where everything comes together and ends with a bang if you get my drift.
To put this very simply, this sounds like it would make good dialogue music or something like a cut scene where the girls or a villain is preparing for battle, but it's a little bit too soft to go well as battle music for an actual fight. If you want a sound example of the more gritty type of DnB I am talking about go ahead and check out "Darkened Path" in my profile and let me know what you think :).
This really isn't bad at all though, keep up the good work man :).
This is exactly the kind of response I want! Thank you!
I agree that the end was a bit weak, Im not very good at composing whole songs you see, so I didnt really know where to go with the song afterwards... And yeah, I definitely need better drum samples.
I listened to your song, 'twas very good xD Do you use many samples? I always wonder if people usually use premade samples or not. I never do, but wonder if I really should think about it.
Thanks for the kind words, and generally a really useful review! :D
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